Dear players!
The client version was updated on May 5. This update includes the following changes.
General changes in the game.
- Fixed an issue causing the game to crash during boss fights.
- Fixed server disconnections during certain actions and added an error message.
- Updated attack, defense stats, and some seals on all equipment.
- Some action notifications have been moved to the system chat: skills.
- Required monsters from the Akan Temple and Teo's Tomb in the "I am the Veteran" quest chain have been replaced with monsters from the Trivia Canyon.
- Updated armor enhancement bonus: Additional damage absorption has been replaced with Parry Rate.
- Added a new weapon enhancement bonus: Critical damage.
- Fixed errors in the descriptions of some items: Shadow Removal Powder.
- Added display of effects and health amounts when selecting pets and spirits.
- Fixed issues with the Cultivation System.
- Updated stats for some titles.
- Increased item drop rates from monsters in the Tarian location.
- Reduced prices for faction goods from Union of Sio and Lakin Guard.
- Lowered the minimum level for access to player battles from 32 to 16.
Added new blessings to the divine statue:
- Divine Aura of Fortune: Increases experience and skill points gained.
- Divine Aura of Ares: Increases critical strike power.
- Divine Aura of the Pursuer: Increases armor penetration.
Changes in the combat system.
- Updated damage distribution and hit chance formulas:
- Removed lethal strikes
- Combined physical and magical defense into one parameter
- Updated critical strike formula, now affecting both combat and healing abilities
New features added:
- Critical damage - reflects the strength of critical strikes from inflicted damage.
- Toughness - reduces damage taken in PvP.
- Resilience - reduces received critical damage.
- Received Critical Rate - decreases the chance of receiving critical damage.
- Received Critical Damage - diminishes the strength of received critical damage.
- Defence Penentration - ignores the target's defense.
- Received Melee Damage - reduces incoming melee damage.
- Received Ranged Damage - reduces incoming ranged damage.
- Received Magic Damage - decreases incoming spell damage.
- Blocking and parrying - reflects the chance of reducing the strength of received attacks: blocking 60%, parrying 40%.
Characteristics translated into %:
- Accuracy (minimum 80%) - the chance of hitting the target
- Evasion (minimum 0%) - the chance to dodge an attack
- Critical Hit Rate (minimum 0%) - the chance of dealing critical damage
Updated characteristics bonuses:
- Strength
- Enchances attack
- Enchances critical damage
- Enchances HP
- Dexterity
- Enchances attack
- Enchances attack speed
- Enchances critical hit rate
- Enchances critical damage
- Intelligence
- Enchances Magic Attack
- Enchances MP
- Enchances skill cast time
- Enchances critical damage
- Constitution
- Enchances HP
- Enchances MP
- Enchances Defense
New gems.
- Emerald gem of the heraldic dragon - Resilience
- Emerald gem of the heraldic lion - Toughness
- Ruby gem of the whirlwind of death - Critical Damage
- Ruby gem of the storm spear - Defence Penentration
- Ruby gem of the lightning bolt - Attack
- Amber gem of the two serpents - Critical Hit Rate
- Amber gem of the typhoon - Evason
- Amber gem of the racing rider - Attack Speed
- Amber gem of the hourglass - Skill cast time
- Amber gem of the shield - Block Rate
- Amber gem of swords - Parry Rate
- Sapphire gem of the citadel - Defence
- Sapphire gem of the primal rocks - Received Melee Damage
- Sapphire gem of the volcano - Received Ranged Damage
- Sapphire gem of the magical talisman - Received Magic Damage
- Perfect garnet gem of the heraldic lion - Toughness
The updated mechanics of gemstone operation.
- New gems are inserted into sockets with a 100% chance.
- The blessing of the gods on gem insertion has been removed.
- New gems are distributed across equipment parts, and to see eligible equipment, hover over the gem.
- Up to 7 identical gems can be inserted into one piece of equipment.
- Old gems are used as resources to obtain new ones.
- For convenience, the name of the gem inserted into the equipment has been removed - only its effect is shown.
- The required gold for gem insertion has been updated, depending on the number of inserted gems, the level of the inserted gem, and the level of the equipment.
Updated characteristics of accessories from monster combo.
- Strength
- Dexterity
- Intelligence
- Constitution
- MP
- HP
- Defence
- Attack
- Magic Attack
- HP Absorption
- MP Absorption
- Evasion
- Hit Rate
- Critical Hit Rate
- Critical Damage
- Skill Cool Down Reduction
- Skill cast time
- Received Melee Damage
- Received Ranged Damage
- Received Magic Damage
- Parry Rate
LastPass.
Choose the event you're interested in, complete weekly tasks, and earn Battle Pass experience, increasing its level and earning rewards. Battle Passes may vary in the number of available levels, duration, and price.
To activate an event, you'll need some gold. Click on the "Pass List" button, select the event of interest from the pop-up window, and click "Activate."
After activating the Battle Pass, you'll have free access. This will allow you to complete three main types of tasks and receive intermediate rewards from the first column.
If you want to earn more rewards and get the main prize of the pass (the right column with rewards), purchase extended access.
Most events have a duration. Plan your time correctly to maximize rewards.
Participation in multiple LastPass missions:
- Only one pass can be active. The action of the previous pass will be paused, but you can resume it at any time by making it active again.
- In total, only 20 tasks can be completed per week.
- When replacing a previously activated pass, no gold for reactivation will be deducted. You will also retain access to premium rewards (in case of purchasing a premium ticket).
Possible quests:
- Battles with monsters
- Clearing the Velpist Temple - 100 LastPass EXP
- Clearing the Temple of Procyon - 150 LastPass EXP
- Clearing the Dungeon of Maargadum - 200 LastPass EXP
- Cleaning the Temple of Oblivion - 250 LastPass EXP
- Clearing the Tower of Chaos - 300 LastPass EXP
- Cleaning the Lost Temple - 700 LastPass EXP
- Cleaning the Hero's Tomb - 500 LastPass EXP
- Clearing the Valley of Trials - 550 LastPass EXP
- Cleaning the Evani Mine - 750 LastPass EXP
- Clearing the Foggy Canyon - 750 LastPass EXP
- Cleaning the Chapel - 1000 LastPass EXP
- Clearing the Dark Mountain - 1500 LastPass EXP
- Angry Salamander Ulkan - 500 LastPass EXP
- Salvaged Sea Horse Bache - 500 LastPass EXP
- Outraged Golem Muta - 500 LastPass EXP
- Revengeful Elf Kina - 500 LastPass EXP
- Mad Archbishop Martin - 500 LastPass EXP
- Greedy Swordman Kyle - 500 LastPass EXP
- Black Tyrant Ramslo's Phantom - 1000 LastPass EXP
- Holy Palpiti - 750 LastPass EXP
- The envoy of Ares - 900 LastPass EXP
- Cube Boss - 1500 LastPass EXP
- Resource gathering
- Herbalism Practice I - 500 LastPass EXP
- Mining Practice I - 500 LastPass EXP
- Absorbing Energy Clusters I - 500 LastPass EXP
- Dragon scale I - 500 LastPass EXP
- Yellow flowers I - 500 LastPass EXP
- Relic of the Gods I - 500 LastPass EXP
- Herbalism Practice II - 750 LastPass EXP
- Mining Practice II - 750 LastPass EXP
- Absorbing Energy Clusters II - 750 LastPass EXP
- Dragon scale II - 750 LastPass EXP
- Yellow flowers II - 750 LastPass EXP
- Relic of the Gods II - 750 LastPass EXP
- Battles against other players
- Hunting I - 1000 LastPass EXP
- Hunting II - 1500 LastPass EXP
- Hunting III - 2000 LastPass EXP
Fame.
Fame is an in-game currency obtained through battles between players, hunting monsters, completing various tasks, and mentoring newcomers. In the game, there are several merchants who exchange their goods for reputation.
After being defeated by another player, a character gains the "Diminishment of Fighting Spirit" effect for 120 seconds. The character earns less reputation for victories over enemies, and opponents also receive less reputation for defeating them.
Earning reputation points:
- Battles with players will allow you to earn up to 40 fame point for a victory and lose 40 points for a defeat
- Battles at the Castle Siege
- Battles at the Royal Rumble
- Battles in the World: a character with negative karma loses twice as many fame points, while one with positive karma loses half as many.
- Battles with monsters will allow you to gain up to 200 fame point
- When defeating a monster, special items drop.
- Completing tasks will allow you to earn the specified amount of fame points as indicated in the rewards.
- Guardianship:
- 35 level- 20 fame point
- 40 level - 30 fame point
- 45 level- 50 fame point
- 50 level- Certification of Guardianship
- Using various items
- Certification of Guardianship: allows you to gain up to 100 fame points, obtained upon completing guardianship
- Vivid Honor Gem: allows you to gain up to 200 fame points, obtained through battling monsters
- Dimmed Honor Gem: allows you to gain up to 100 fame points, obtained through battling monsters
- Faint Honor Gem: allows you to gain up to 50 fame points, obtained through battling monsters
- Honorable Victory Rank 5: allows you to gain up to 1000 fame points, obtained through various activities
- Honorable Victory Rank 1: allows you to gain up to 10000 fame points, obtained through various activities
- Participation in various events:
- Royal Rumble: the winner receives 1000 fame points
- Castle Siege: the winning guild receives 8000 reputation points each, the losing guild receives 3000 fame points each
Changes in quests
- Defense of Iris - increased the required number of monsters
- The Phantom Army of Black Tyrant Ramslo I-increased the amount of "Crystal of Light" received, added fame as a reward
- The Phantom Army of Black Tyrant Ramslo II-increased the number of "Crystal of Light" items received, added fame as a reward
- Liberation of Randol: First Wave-increased the number of "Light Crystals" received, added fame to the reward
- Liberation of Randol: Second Wave-increased the number of "Light Crystals" received, added fame to the reward
- Liberation of Randol: Third Wave-increased the number of "Light Crystals" received, added fame to the reward
- Liberation of Randol: Fourth Wave-increased the number of "Crystal of Light" received, added fame to the reward
- Liberation of Randol: Fifth Wave-increased the number of "Crystal of Light" received, added fame to the reward
- Liberation of Randol: Sixth Wave-increased the number of "Light Crystals" received, added fame to the reward
- Liberation of Randol: Ace Reborn-increased the number of "Light Crystals" received, added fame as a reward
- Traces of a mythical creature-increased the amount of "Crystal of Light"obtained*
- Cleansing of the Tomb of Theo-increased the number of "Light Crystals"obtained
- Mythical Creatures Collection I-increased the number of "Crystal of Light"items received
- Sacred Crusade-increased the number of "Crystal of Light"items received
- Mythical Creatures Collection II-increased the number of "Crystal of Light"items received
- Material delivery-increased the number of "Crystal of Light"items received
- Mythical Creatures Collection III-increased the number of "Crystal of Light"items received
- Angry Salamander Ulkan - added a fame reward
- Salvaged Sea Horse Bache - Added a fame as a reward
- Stop the outrage - added fame as a reward
- Revengeful Elf Kina - added a fame reward
- Mad Archbishop Martin-Added a fame bonus
- Greedy Swordman Kyle - Added a fame reward
Changes to the secret shop Trader Patricia
- Totem Box - increased the required amount of "Crystal of Light" to 180
- Experience Booster - increased the required amount of "Crystal of Light" to 450
- Skill Point Booster-increased the required amount of "Crystal of Light" to 450
- Item Drop Booster - increased the required amount of "Crystal of Light" to 450
- Platinum Blessed Iris - increased the required amount of" Crystal of Light " to 600
- Resurrection Scroll 2 - increased the required amount of Crystal of Light to 55
Changes to the secret shop Domain Merchant
- [LastPass] Premium-ticket "Getting to know LastPass" - added an item for 1 “Activity Coin”
Changes in character skills.
New:
- Highlander
- Giant Body - increase health up to 2000
- Temple Knight
- Anti-magic - increases defense to 1800
- Archer
- Vitality Control - increasing health up to 5000
- Cleric
- Mind Training - increasing evasion from magical attacks to 2.1%
- Assassin
- Vitality Control - increasing health up to 6000
- Anger of Ares - increases the group's critical damage to 6%
- Ranger
- Vitality Control - increasing health up to 4000
- Coolness of pursuer - increases defence penentration to 750
- Sorcerer
- Defense Guard - increase defense to 500
- Specialist
- Vitality Control - increasing defense up to 1500
- Sudden Attack - increases attack speed to 3.0
- NightShadow
- Soul of Night Shadow - increases resilience to 500, reduces mana consumption to 10%
- Guild
- Resilience - increases resistance to critical damage to 250
Changed:
- All characters
- Skills for the cube - available in all locations
- Veteran's Cry - duration reduced to 200 seconds (from 600), cooldown reduced to 600 seconds (from 1800)
- Titan
- Increased health - health increase increased to 4000
- Increased mana - mana increase increased to 626
- Strong leather - increased defense increased to 200
- Battlecry - cooldown increased to 20 seconds
- Focus - cooldown increased to 20 seconds
- Tyrant - recovery time increased to 20 seconds
- Roar - cooldown increased to 45 seconds
- Punishing sword - added a new level with increased damage to 30000
- Highlander
- Strength and defense - increase in physical attack and defense increased to 360
- Cry of the Highlander - cooldown increased to 60 seconds
- Concentration - added a new level with increased duration to 45 seconds
- Deception Strike - added a new level with increased damage to 61000
- Whirlwind - added a new level with increased damage to 37000
- Battle Master
- Battlemaster - physical attack increase increased to 240
- Order - cooldown increased to 25 seconds
- Damage reflection - increase in the chance of damage reflection has been reduced to 30% (from 40%)
- Battlecry II - cooldown increased to 20 seconds
- Commander's Cry - cooldown increased to 60 seconds
- Crush - a new level has been added with the duration increased to 45 seconds
- Uppercut - added a new level with increased damage to 44000
- Whirlwind - added a new level with increased damage to 54000
- Knight
- The will to live - health increase increased to 8000
- Holy soul - increase in defense increased to 200
- Sacred Shield - cooldown increased to 25 seconds
- Diligence - cooldown increased to 25 seconds
- A Thousand Blades - added a new level with increased damage to 26000
- Royal Knight
- Incredible Speed II - running speed increase reduced to 15 (from 18)
- Concentration - recovery time increased to 30 seconds
- Attacker Stance - cooldown increased to 32 seconds
- Aura of Precision - a new level has been added with accuracy increased to 6%, recovery time increased to 60 seconds
- Triple Strike - added a new level with increased damage to 10300
- Double thrust - added a new level with increased damage to 49000
- Kick - added a new level with increased damage to 32000
- Templar
- Chivalry - increase in physical attack increased to 100
- Strong Defense II - defense increase increased to 1000
- Bearer of Pain - increase in critical strike chance increased to 2%
- Protection - added a new level with increased protection to 500, recovery time increased to 30 seconds
- Ally protection - cooldown increased to 100 seconds
- Best friend - cooldown increased to 25 seconds
- Aura of protection - added a new level with increased protection to 1000, recovery time increased to 60 seconds
- Mirror shield - increase in chance of reflecting damage reduced to 50% (from 65%), duration reduced to 900 seconds (from 1500 seconds)
- Shield strike - added a new level with increased damage to 41500
- Priestess
- Secret knowledge - increase in defense increased to 400
- Mana shield - cooldown increased to 100 seconds
- Fast attack - cooldown increased to 120 seconds
- Cure from poison - recovery time increased to 8 seconds
- Scorching Light - added a new level with increased damage to 26000
- Archer
- Strengthening the mind - increase in evasion from magic attacks increased to 1.5% (was 25% to magic defense)
- Good concentration II - increase in attack accuracy reduced to 352 (from 572)
- Immobilizing arrows - added a new level with increased damage to 29000
- Killer Strike - added a new level with increased damage to 43000
- Game with death - added a new level with increased damage to 52000
- Healer
- Mana barrier - increase in evasion from physical attacks increased to 3%
- Skilled magician - increase in magic attack increased to 800 and defense to 300
- Secret Knowledge II - increased defense increased to 680
- Inspiration - cooldown increased to 25 seconds
- Inspiration - cooldown increased to 25 seconds
- Healing - recovery time increased to 12 seconds
- Mana Shield II - cooldown increased to 12 seconds
- Cure disease - recovery time increased to 24 seconds
- Curse removal - cooldown increased to 24 seconds
- Water shield - increases critical hit resistance to 500, recovery time increased to 60 seconds
- Print reportayaniya - the power of increasing the next blow is reduced to 200% (from 250%)
- Furious Storm - added a new level with increased damage to 49000
- Roll of thunder - added a new level with increased damage to 29000
- Mage
- Strengthening - health increase increased to 450
- Permanent protection - increase in protection increased to 250
- Chakra protection - recovery time increased to 25 seconds
- Gust - cooldown increased to 25 seconds
- Effective spells - increased accuracy of magical attacks increased to 1.5%, recovery time increased to 25 seconds
- Mana recovery - increase in mana recovery speed increased to 12, recovery time increased to 36 seconds
- Fast magic - the increase in the speed of using skills has been reduced to 15% (from 50%), the recovery time has been increased to 36 seconds
- Curse - running speed reduction reduced to -25% (from -50%), recovery time increased to 50 seconds
- Laziness - cooldown increased to 240 seconds
- Energy explosion - added a new level with increased damage to 26000
- Sorceress
- Battle Monk - increase in magic attack increased to 220
- Excellent armor - increased defense increased to 375
- Mana barrier - increase in evasion from physical attacks increased to 3%
- Magic enhancement - increased defense increased to 250 and attack speed to 2.1
- Influx of mana - increase in health and mana increased to 5000
- Master of Magic - increase in magic attack increased to 240
- Mana source - cooldown time increased to 17 seconds
- Fear - added chance of stunning the target
- Witch
- Mana barrier - increase in evasion from physical attacks increased to 3%
- Internal defense - attack speed increase increased to 2.3
- Useful magic - increase in health and mana increased to 5000
- Fast Magic II - increase in skill cast speed reduced to 25% (was 60%), cooldown increased to 50 seconds
- Stone - recovery time increased to 65 seconds
- Corruption - recovery time increased to 25 seconds
- Instant weakening - duration reduced to 60 seconds, recovery time increased to 60 seconds
- Sleep Mist - cooldown increased to 55 seconds
- Curse of Flesh - cooldown increased to 40 seconds
- Robber
- Supernatural defense - increase in magic evasion increased to 1.92% (was 96 to magic defense)
- Retaliatory strikes - increase in evasion from physical attacks increased to 2.5%
- Information - increase in health recovery increased to 25
- Explosive trap - added a new level with increased damage to 28000
- Killer
- Skilled Assassin - physical attack increase increased to 140
- Strengthening the mind - increase in magic evasion increased to 2.7% (was 35% to magic defense)
- Shock resistance - increased defense increased to 1500
- Power accumulation - physical attack increase increased to 200
- Killer Strike - added a new level with increased damage to 28000
- Game with death - added a new level with increased damage to 57000
- Onslaught - added a new level with increased damage to 19000
- Two hits - added a new level with increased damage to 19000
- Crossbowwoman
- Sharp arrows - increase in critical strike chance increased to 0.25%
- Strengthening the mind - increase in magic evasion increased to 2.1% (was 35% to magic defense)
- Security - increase in defense increased to 1000
- Increased mana - mana increase increased to 810
- Attention - a new level has been added with accuracy increased to 7%, duration increased to 60 seconds
- Deception - added a new level with increased damage to 50000
- Stunning Shot - added a new level with increased damage to 31875
- Sorcerer
- Cursed soul - increase in magical attacks increased to 150
- Defensive shield - increased defense increased to 400
- Health transfer - applies to allies, recovery time increased to 25 seconds
- Wall of Flame - added a new level with increased damage to 26000
- Elemental Master
- Composure - increase in accuracy of magical attacks increased to 4.5%
- Pole Fighter - increase in magic attacks increased to 560
- Strong magic - health increase increased to 7000
- Elemental power - extends to allies, recovery time increased to 62 seconds
- Elemental riot - spreads to allies, cooldown increased to 20 seconds
- Magic barrier - spreads to allies, duration reduced to 60 seconds, recovery time increased to 20 seconds
- Health transfer - applies to allies, recovery time increased to 25 seconds
- Fast Strikes - attack speed increase reduced to 10% (was 25%), cooldown increased to 60 seconds
- Fiery sacrifice - deals damage to up to 5 targets (previously 1)
- Ancient weapons - added a new level with increased damage to 37000
- Stone pillar - added a new level with increased damage to 47500
- Thunder - added a new level with increased damage to 49000
- Master of Matter
- Surprise attack - attack speed increase reduced to 2.0 (from 2.5)
- Light step - increase in running speed reduced to 20% (was 30%), cooldown increased to 60 seconds
- Gift of the Azure Maiden - increases evasion of physical attacks, accuracy of magical attacks and critical strike chance up to 10%
- Gift of the stone giant - increased defense to 1500, health to 4000
- Gift of the fiery ox - increases the accuracy of magical attacks to 2%, magical attacks to 450, critical strike chance to 1.6%
- Gift of the air eagle - increases attack speed, speed of using skills, running speed up to 10%
- Hand of Darkness - added a new level with increased damage to 40000
- Meteor - added a new level with increased damage to 46000
- Ice pillar - added a new level with increased damage to 49000
- Fire pillar - added a new level with increased damage to 55000
- Mystic
- Strong body - health increase increased to 4000
- Night life - the skill is tied to the game day and gives a bonus to attack at night
- Moonchild - a new level has been added with an increase in the speed of health and mana recovery to 70, the duration has been increased to 420 seconds
- Chilling Darkness - attack speed increase reduced to 30% (from 40%)
- Deafening Darkness - added a new level with increased damage to 58000
- Judge - a new level has been added with increased damage to 44000, duration increased to 9 seconds
- Poisonous Mist - added a new level with increased damage to 54000
- Living weapons
- Living ax - +150 to the power of physical attacks; +15% attack speed
- Living sword - +450 to the power of physical attacks; +5% attack speed
- Living blades - +450 to defense; +500 to armor penetration
- Human shield - +150 to critical hit resistance; +750 to defense against physical attacks
- Living staff - +300 to the power of magical attacks; +5% skill cast speed
- Living rod - +100 to the power of magical attacks; +15% skill cast speed
- Living bow - +500 to armor penetration; +3% accuracy of physical attacks
- Living scepter - +500 to critical hit resistance; +5% skill cast speed
- Living dagger - +1.5% to the accuracy of physical attacks; +1.5% to evasion of physical attacks; +20 to characteristics
- Living crossbow - +0.5% to the accuracy of physical attacks; +4.5% to evasion of physical attacks; +10 to characteristics
- Living pole - +1.5% to critical damage power; +0.5% to critical strike chance; +250 mana recovery
- Living scythe - +0.5% to critical damage power; +1.5% to critical strike chance
- Guild
- Discount carda - a new level has been added with an increase in discount to 15%
- Traders - a new level has been added with an increase in sales profit to 15%
- Enrichment - a new level has been added with an increase in income from the destruction of monsters to 15%
- Reputation - a new level has been added with an increase in reputation gained from monsters to 30%, from tasks and resource donations to 15%
- Time of Heroes - a new level has been added with an increase in physical attacks to 12%
- Time of magic - a new level has been added with an increase in magic attacks to 12%
- Protection - added a new level with increased protection to 15%
- Cheerfulness - increase in attack speed reduced to 10% (from 25%)
- Speed - increase in running speed reduced to 15% (from 30%)
- Equipment
- [Tara's Reinforced Sword][Tara's Reinforced Axe] (P) Unexpected Strike - increased damage by 10 times, increased attack bonus to 575%
- [Reinforced Golden Buffalo Sword][Reinforced Golden Buffalo Blades] (P) Counterattack - increased damage by 10 times, increased attack bonus to 625%< /span>
- [Reinforced Bow of Transparent Ice][Reinforced Scepter of Transparent Ice] (P) Deadly Strike - increased damage by 10 times, increased attack bonus to 600%< /span>
- [Fortified Harpy Staff][Fortified Harpy Rod] (P) Deadly magic - increased damage by 10 times, increased attack bonus to 525%
- [Belet's Assassin's Reinforced Daggers][Beleth's Assassin's Reinforced Crossbow] (P) Death Hammer - increased damage by 10 times, increased attack bonus to 570%< /span>
- [Fortified Scythe of Free Leddar][Fortified Pole of Free Leddar] (P) Death Lightning - increased damage by 10 times, increased attack bonus to 600%< /span>
- Reinforced set for a magician - increasing magic attack to 450 (previously physical attack)
- Reinforced set for a robber - increasing physical attack to 450 (was magic attack)
- Reinforced set for a sorcerer - increasing magic attack to 450 (previously physical attack)
Event: Easter Egg Hunt
During the Easter celebration, mysterious forces will hide Easter eggs throughout the world of Iris.
As you kill creatures, you will see them drop Easter eggs. Open eggs by double-clicking to reveal hidden rewards!
- Easter eggs can only be opened during the event, do not put them off until later!
- Eggs cannot be transferred, but they can be sold to traders.
Event: Easter egg hunt.
During the Easter celebration, mysterious forces will hide Easter eggs all over the world of Iris.
As you kill the creatures, you will see them drop Easter eggs. Open eggs with a double click to see hidden rewards!
- Easter eggs can only be opened during the event, so don't put them off until later!
Eggs cannot be transferred, but they can be sold to merchants.
Rewards in all tasks have been replaced with a special item, which you can exchange for the desired resource from Baby Dommie
The event will last until May 26, 2024 inclusive.
Sincerely, the Last Chaos Unchained team.
- Date of publication:05/05/2024
- Category:News